﻿using System;
using System.Runtime.InteropServices;
using Microsoft.VisualStudio.Shell;

namespace HangedManConsulting.PomodoroTimerforVS
{
    /// <summary>
    /// This class implements the tool window exposed by this package and hosts a user control.
    ///
    /// In Visual Studio tool windows are composed of a frame (implemented by the shell) and a pane, 
    /// usually implemented by the package implementer.
    ///
    /// This class derives from the ToolWindowPane class provided from the MPF in order to use its 
    /// implementation of the IVsUIElementPane interface.
    /// </summary>
    [Guid("9da833fe-e3c0-478d-9ded-4125020e457f")]
    public class PomodoroWindow : ToolWindowPane
    {



        /// <summary>
        /// Standard constructor for the tool window.
        /// </summary>
        public PomodoroWindow() :
            base(null)
        {

            // Set the window title reading it from the resources.
            this.Caption = Resources.ToolWindowTitle;
            // Set the image that will appear on the tab of the window frame
            // when docked with an other window
            // The resource ID correspond to the one defined in the resx file
            // while the Index is the offset in the bitmap strip. Each image in
            // the strip being 16x16.
            this.BitmapResourceID = 301;
            this.BitmapIndex = 1;

            // This is the user control hosted by the tool window; Note that, even if this class implements IDisposable,
            // we are not calling Dispose on this object. This is because ToolWindowPane calls Dispose on 
            // the object returned by the Content property.
            var timerControl = new PomodoroTimer(this);
            base.Content = timerControl;
            
        }

    }
}
